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Neck Lift: Sashia does it to Billy via telekinesis when he confronts her in Society. Mouth Stitched Shut: Tia manifests like this in Spirit's Eye. The Man Behind the Man: Madame Ze set Marcos up to find the Eye of Acareous and unleash the curse, then tricks you into retrieving it so she can claim control over the Guardians. Tia claims that the letter-tile puzzle from Spirit's Eye is a ritual device used by Romani magic-practitioners. Magical Romani: The young fortune-teller in Tomb dresses in stereotypical "gypsy" clothes, although it's never explicitly stated that she's Romani. Magic Antidote: You whip one up to treat yourself for snakebite in Tomb, and Billy finds some already-made in Society. Looks Like Orlok: Marcos from Spirit's Eye. It Won't Turn Off: The faucets in Last Half of Darkness can be turned on, but attempting to turn them off gives the message "the water won't shut off". Intrepid Reporter: Wendy in Society got herself kidnapped while investigating a story. Interactive Fiction: The 1989 original is a hybrid of text-based and point-and-click, with a menu to select commands. Hot Gypsy Woman: The younger fortune-teller in Tomb. Have a Nice Death: Dying in the second game makes you hear a weird "Good-bye! Hahahahahahahaha!". Glowing Eyes of Doom: The Guardians and the old witch. The city streets of Society aren't exactly deserted, but an alarming percentage of the locals whom Billy encounters are already dead or get murdered soon after. Ghost Town: Shadowcrest, the town from Spirit's Eye, is almost totally deserted, for good reason. Also, Shadows of the Servants's Mind Screw ending reveals that Mira "summoned" the protagonist and others to the mansion by putting the video game on the market. The DVD editions use in-case supplemental documents as part of the scenario, and the later games even use markings on the disk itself as one of their clues. Fortune Teller: Two gypsy mystics provide clues in Tomb, and an automaton fortune-teller in a coin-operated booth does so in Servants and Spirit's Eye.
Evil Is Not a Toy: Madame Ze instigated the horror in Shadowcrest so she could claim the Eye of Acareous and take control of its protecting spirits, but Tia sics the Guardians on her instead. If you try to sneak past a huge dog, he rips your arm off. If you try to sneak past a pair of ghost twin children, one of them stabs you to death, "enraged by the presence of an adult". If you open a filing cabinet, the result of one of your aunt's experiments (a huge snake) turns you into a human pincushion. If you try to take a caretaker's lantern, he buries you in the hole he is digging. If you annoy a hooded figure with an axe, he holds up your heart. If you open a coffin, a zombie inside tears you apart. #TV TROPES THE DARKNESS II PC#
Everything Trying to Kill You: In Last Half of Darkness, death can happen in the following ways, each to the PC speaker rendition of a funeral march:. Empty Piles of Clothing: All that's left of Sashia's entourage of masked undead women. Driven to Suicide: Marcos tried to hang himself when he realized what he'd become but Tia's wish made the rope break. Dem Bones: The Guardians in Spirit's Eye and Tomb. Creepy Crows: Several, including one that steals the Eye from the old swamp witch in Tomb. Creepy Child: The little boy (?) in the Mardi Gras devil-costume.
Creepy Cemetery: Several in the various games.Borrowed Biometric Bypass: A finger severed from one of Marcos's victims.
You hallucinate finding one in a wardrobe in Tomb.
Body in a Breadbox: Billy finds a woman's corpse in a storage locker.