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Spellhunter boom
Spellhunter boom












  1. #SPELLHUNTER BOOM HOW TO#
  2. #SPELLHUNTER BOOM PC#

almost as if they're inlaid with gold filigree. No, I aint no Cleric, or Paladin, or Inquisitor 'r nuthin, I'm just a good old fashioned street thief, but I do my work fer the Judge now!"Īs he withdraws the hand in question, working it back into the glove he normally wears, you notice the outer edges of the digits.

spellhunter boom

So's I cleaned myself up, got some training and got to work to repay the man. I don't know WHY he took some notice of a wretch like me, but I wouldn't be here save by his judgment. I know it were my lord, Abadar, what sent that thing t'me that night. I can make snares, set tripwires or even fix up complex machines faster 'n better'n anyone. "Ever since I've learned to tinker with traps, like a hobby. With that there's a satisfying "twang" as the device inside the masonry goes inert

#SPELLHUNTER BOOM HOW TO#

I don't know how to explain it, but my hand just seems to have a mind of its own, least-ways when it comes to traps like this one" part of his hand, like it was a sixth digit y'know? Without a word he reached out and touched the key to my hand, and boom! Not only is it fixed but it. Suddenly there's this half-man, half golem, bathed in a gold shimmer and a gold key in his hand. I don't know, divine light start to appear. He works another fine bowline deftly into place behind the crossbow mechanism embedded in the dungeon wall, well, when the heavies were done with me it looked more like ground hamburger than five fingers y'know? Anyway, as I'm layin there in the alley, hopin the next breath'll be my last." One night it all caught up with me and my hand was. 5 years ago I was a reprobate, got caught up with the wrong crowd, and got into a debt I couldn't pay back. "Yeah, I'm a thief, what of it? I'm no scoundrel, or worthless wharf rat I EARN my living. I also like rich parent in low level campaign, you can invest in cool gear at first level, get some wands, scroll and start off with equipement a noble character would have. Shaving off 2 level worth of metamagic on your favorite spell is insanely good. Metamagic Master and Wayang spellhunter are amazing trait to have for any Magus or Blaster type build. I allow only one and the names kind of have to fit with the character trait too. No need to specifically be a wayang spellhunter to be talented with metamagic.įor Drawback i'm a bit more restrictive. In my campaign players can choose two traits and if the mechanics fit but the names don't, then i'm fine with it, characters don't know the names of their traits and feat either. I also really don't care much about their names and their categories. I love traits and Drawbacks, they really help fleshing out characters.įor traits i generally allow pretty much anything unless i find it way too overpowered. They ended up tracking the Mind Flayer down in the next sesh though :P Anywho, these loanshark's bruisers show up and hold the Bard up by the ankles for a few minutes, and during the chaos the Mind Flayer got away.

spellhunter boom

During his travels, he developed a bit of a gambling problem and currently owes money around the world to everyone and their brother). All the sudden, the party runs into some thugs who the Bard owed a lot of money to (his backstory was that he was an illegitimately-conceived prince, so growing up he had plenty of money but could never show his face in xxxx kingdom or else.

spellhunter boom

One of my favorite "worst possible time ever incidents" was the PC's had just flushed out a Mind Flayer from the sewers and on to the street of a major city, and it was turning into a pretty hairy chase scene. It can make for some pretty crazy stories, but it can also be a visceral/tangible thing to make your world feel alive at the same time. I like using both Traits and Drawbacks for fleshing out backstories, and as the GM, I like bringing up someone's past at the WORST possible time ever.

#SPELLHUNTER BOOM PC#

Regardless of who the PC descended from to inherit this Trait, the fluff specifically calls out that the relative was a "gifted spellcaster." If the player doesn't come up with any other backstory other than just answering your question, you still know you can have villains hunting down the PC as the son or daughter of so-and-so, the "gifted spellcaster" to try and learn that relative's secrets. The answer to that question now becomes a point you can exploit as a GM. My own suggestion for folks using Traits outside of AP's: maybe have your players explain HOW their characters got those Traits in the first place, before the game starts. If not, I've asked some players to change one or, in one instance, I modified the campaign a little to accommodate the Regional Trait. I allow 2 Traits, usually from anywhere so if someone picks a Campaign Trait or a Regional Trait I kind of scrutinize it, make sure it makes sense for the game I'm planning. We use Traits in my games, though what I run is all homebrewed.














Spellhunter boom